Reply To: Extreme Memory Usage

FlowCanvas Forums Support Extreme Memory Usage Reply To: Extreme Memory Usage

#538
rixter757
Participant

Adoby,

Thanks for your reply & understanding where I was coming from.

Now, here is some information that you are probably not aware of… go back to the Unity store and search for Visual Scripting, order them by Updated (or just search for “Nottorus”). You will find a very new player on the market, Nottorus. It is the ultimate programmers visual scripting tool. Click on the Unity forum thread for a conversation I am engaged in, then make your decision. It is ultimately designed for programmers, but you might be interested. It is more expensive, but very maybe you could train your designers with this. I would mention that it is probably equivalent to training someone to code. Or as a better analogy, it is EXACTLY Blueprints for Unreal. The added twist? It converts C# to nodes. OMG!!

Personally I love it, but it won’t replace FlowCanvas for me. With Nottorus, you have to make explicit nodes for every line of code you would write. With FlowCanvas, it cuts out how much you need to graph, automatic casting etc. Pros and cons. I’ll buy Nottorus for fun as a hobby and ultimately teach myself C# further, but I’ll use Flowcanvas to get the job done quicker.

I wish you good luck with your project, and success with tools that lead you there.

Rix