We don’t care about editor memory usage, but editor performance.
But thats okay as long as the build works, which it doesn’t !
Compare ScriptInBuild vs FlowCanvasInBuild and you can see, that 30MB IS NOT the “total memory usage”
But only the usage of FlowCanvas alone.
Here:
Empty Scene performance and memory
Unity alone 360kb and scripts 80kb more As we can see easily, FlowCanvas uses about 26,7MB more memory in build than anything else. All Tests done with Unity 5.3.4f btw.
Attachments:
EmptySceneInBuild.png
Login
Register
By registering on this website you agree to our Privacy Policy.