Confirmed. If I change the code from SetDestination to Move, all objects simply snap to location.
I don’t know how you will want to handle this Nuv, your Move is really SetDestination Sequentially. Which is excellent!
Maybe keep SetDestination in the code but have a condition that if Speed is zero, use Move instead… or it could equally add to your node count by adding another.
I’m happy, I can manipulate to suit…
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