There is an option in the Preferences (Toolbar > Prefs) to set whether or not breakpoints pause the Unity Editor (by default they do since I believe it makes a bit more sense).
If the Unity Editor is paused, then you also have to unpause the Unity Editor (I could make this automatically when you press play in the FlowCanvas editor). But if you don’t like the game to be paused, you can disable the “Breakpoints Pause Editor” in the Preferences.
Let me know if that works for you. Thanks.
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