– A Bound graph is saved along with the gameobject that has the FlowScriptController attached, thus, you are able to have scene Object references like transforms or game objects, assigned within the graph. The downside is that because it is bound to that specific FlowScriptController, it can’t be re-used/assigned to other FlowScriptControllers.
– An Asset graph, has the benefit that it can be assigned to several different FlowScriptControllers, but the downside is that you can’t assign scene object references within it, but of course, you can still do to it’s Blackboard.
I would recommend using a Bound graph, unless you absolutely need to reuse the made flowScript amongst different FlowScriptControllers.
Let me know if that works for you.
Thanks
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