Hey Gavalakis, thanks for the reply.
I totally understand the motivation behind serializing these fields, and I appretiate if you look into use EditorPrefs, or any other solution to solve the problem. It may be worth checking how Unity Visual Scripting does it, or how other plugins do it. I believe Behaviour Designer solved this problem without serializing it to the Prefab object directly.
And for the solution to comment out the attributes, it works for new graphs, but it totally breaks all previous Graphs I had :/
I tried to drill down and check how to prevent this to be perceived as an error, but I couldn’t. Maybe you cna shed some light here?
Attachments:
TheChange.png
BrokenSerialization.png
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