Since FlowCanvas is based on event and thus the execution of the flow is taking place immediately when an event (node) takes place, there is not saving/restoring of graphs. However, there is saving and restoring of Blackboard variables, which you may potentially use for something like what you are after depending on your setup. The blackboard has an easy to use “Save(string key)” and “Load(string key)” methods which will save/load its variables to PlayerPrefs by default. Both Save and Load methods use the “Serialize” and “Deserialize” methods of Blackboard behind the scenes (which you could alternatively use for more custom save/load of variables).
Let me know if the above help.
Thanks!
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