Unfortunately this is not possible at least right now (although it has been requested once or twice in the past as far as I can remember).
The way to work around this for now, would be to create a small MonoBehaviour script with properties to act as an intermediate “bridge” and attach it in the same gameobject as the Blackboard. This way you are basicaly binding the variables to the properties declared on that “bridge” script, and those properties in turn can control any other reference you’d like. It requires the extra step of making the “bridge” monobehaviour scripts however, but right now it is the only work around.
Let me know if this works for you, but having said that, I will take a look at your requested feature once again.
Thanks!
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