Reply To: How to use NavMesh.CalculatePath()?

FlowCanvas Forums Support How to use NavMesh.CalculatePath()? Reply To: How to use NavMesh.CalculatePath()?

#3200
ruffleneck
Participant

idk if it will be useful or not but i did it like this:

Sadly I can’t use a NavMeshAgent and only need a path to follow which is what the NavMesh.CalculatePath() is used for, and if actor has a NavMeshAgent, it kinda overtakes it and force plants the player into ground and not allowing the character to move without it 🙂