On my main project, there are custom types added in, but in the above example of creating a new project using Unity’s 2021 “3D Sample Scene (HDRP)” template, I didn’t add or change anything to get the stalled Add Nodes menu.
My fix for now has been to wrap ReflectionTools.RTGetAttribute<T>() (at line 874) in a try/catch and that’s gotten us past this blocker.
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