Reply To: Some questions from former Unreal Blueprints user

FlowCanvas Forums Support Some questions from former Unreal Blueprints user Reply To: Some questions from former Unreal Blueprints user

#316
Gavalakis
Keymaster

Sorry I misunderstood 🙂
By the way, in Unity and in most cases, it’s best if you have references to the Components directly instead of gameobjects, thus if you have a script on a gameobject, it’s best to reference that script/class instead of the gameobject it is attached to. GameObject is really just a placeholder, like a wrapper. At least that’s how I see it. Unless of course I once again misunderstood 🙂

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