FlowCanvas Forums › Support › How to limit the scope of available functions? › Reply To: How to limit the scope of available functions?
Hey,
Categorizing reflection-based functions or types alogether will require manually deciding and creating some kind of a “map” to categorize them. In CryEngine these categorizations are probably made by namespace, however in Uniy most types are simply in UnityEngine namespace and without any further sub-namespaces, but I will try to think of something in this regard. 🙂
Thank you