Reply To: Some questions from former Unreal Blueprints user

FlowCanvas Forums Support Some questions from former Unreal Blueprints user Reply To: Some questions from former Unreal Blueprints user

#306
pawels
Participant

Perhaps I wasn’t clear enough. I didn’t mean objects in general – I’m aware that you can access methods and properties of a class from the context menu, and I appreciate it. I meant GameObjects – in Unity they all belong to the same class, so references to them are all of the GameObject type, and the context menu you get from such references is always the same. It’s nothing wrong with FlowCanvas, it’s just the way things work in Unity.