Hmm. I did some tests in Unity 2020.3.8f1 and when the graph is open and pan/zoom performed, indeed the ram goes up but that is most than probably because each move is being stored for Undo (pan/zoom do as well). However at some point the ram increase simply stopped (about 700-800MB usage shown) and at no point in time was the usability ever slow or laggy. Does this happen for you in previous Unity versions as well like 2019.x?
There is an extra Repaint call which you can try to delete and see if it changes anything. Simply open up GraphEditor.cs and remove (or comment) the “OnInspectorUpdate” method (it simply calls Repaint inside).
Let me know. Thank you!
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