Reply To: FlowScript won't run on WebGL when First Activation is set to Async

FlowCanvas Forums Support FlowScript won't run on WebGL when First Activation is set to Async Reply To: FlowScript won't run on WebGL when First Activation is set to Async

#2959
Gavalakis
Keymaster

Hello there,
Please note that this is not a problem with FlowCanvas or Unity. WebGL simply does not support multiple thread (at least for the time being).
🙂

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