Hello there.
I think your second post covers your questions? 🙂
Parent Blackboards is the newest addition. It technically also supports any type of blackboard to be a parent not only an Asset Blackboard, but for Unity editor reasons between some other reasons as well, only Asset Blackboard is currently possible to be assigned as a parent. This will probably change in the future so that for example any Blackboard can be assigned. At that point, Global Blackboard may be deprecated (not sure yet), since parent will be possible to also live in the scene and thus have scene object references, which will make GBB a bit redundant.
Your suggestion for copy/pasting single variables is nice. I’ve noted this down in the roadmap 🙂
Thanks!
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