Parent asset lives in assets and global BB lives on an object. Global BB shows in every node drop down everywhere and in the finder. GBB would be one instance keyed by a name and asset BB would also be one instance of variables but assignable and viewable in a more private way like a player to child graphs and an enemy that follows the same variables but has its own asset BB which is assigned to it’s children… GBB can have scene references and ABB can not…
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