This log is simply there to inform us that this specific type can not be serialized, meaning that changes to such variables can not be stored. This is mostly related to editor time rather than runtime. I could completely remove that warning, or make it only appear in editor time and not in playmode. You can quickly remove this warning by opening up fsSerializer.cs file and change line #418
FROM THIS: return fsResult.Warn(string.Format("No converter for {0}", instanceType));
TO THIS: return fsResult.Success;
Maybe I will just do that for the next version as well 🙂
Thanks!
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