You should nnot really worry about disabling the event node. The event itself does not really consume any resources if it does not actually do anything : -). What consume resources here is mostly the Graphics.Blit call rather than the event itself. Thus simply having a switch node in between is a good way to do what you want. You can also disable the component if you want to use the other implementation.
So, the switch node would go in-between the OnRenderImage event and the blit, and it should blit to nothing? If I do that, the screen just freezes frame as the OnImageRender event is still calling for OnImageRender. How should I best arrange the switch node so that it stops making the call (so it doesn’t freeze the screen buffer)?
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