Ah. Hmm you could simply add a Switch Condition node before the Blit node, and have it check some boolean variable for example, which you could change in runtime in any way you’d like to
Yep, I would definitely do it with a switch, and just plug it in like this if I didn’t want to blit:
My main question was how to totally disable the blitting event without having to blit *something*, which this method currently is. If I disable the OnListener script at runtime:
…it totally stops an On Image Render call, but by having the built-in On Image Render event in a graph, the call is always made, and I have to send a blank blit pass, as demonstrated above. Is there anyway of totally disabling the OnRenderImage event at runtime if necessary, to save on performance and not have to do a straight blit pass?
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