Did you manage to take a look at integrating KCC with FC? The higher level scripting required to begin with using it might be possible to put in an FC extension that would take the difficult work out and enable the user to take advantage of manipulating the controller with regular graph work. It’s probably the most popular character controller on the asset store for kinematic physics, but it’s tough to use in FC without some higher level nodes that make the basic set-up simple.
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