Reply To: Signal event on gameobject breaks animator

FlowCanvas Forums Support Signal event on gameobject breaks animator Reply To: Signal event on gameobject breaks animator

#2756
net8floz
Participant

I was looking into this and signal callbacks use the RouterEventNode. Gavalakis – Am I just over worrying about things here or is the routereventnode a bit bloated for simple signal callbacks? It hooks up to a lot of unity events some of them being every frame update functions like the animators. I wouldn’t want to introduce all those hooks just to listen to a totally unrelated scriptable object event?
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