Thanks, I’ve been looking at the example controller, there’s some parts like:
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/// (Called by KinematicCharacterMotor during its update cycle)
/// This is where you tell your character what its velocity should be right now.
/// This is the ONLY place where you can set the character's velocity
///
That’s inside ExampleCharacterController, so I’m assuming I’d need to remake this sort of controller with FC? Sorry for the questions about another asset, it’s just it’s probably the most popular replacement for CharacterController and I’m intrigued if it can be used in the same way.
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