Can you please confirm whether or not the actual Global Blackboard component is destroyed or not? The reason why the gameobject is not destroyed is because some people prefer to have multiple GlobalBlackboard components (or even other components) on the same gameobject. Thus if the gameobject was to be destroyed entirely, that would actually destroy all GlobalBlackboards (and other components) attached to it. This is why only the component is destroyed 🙂
Does the fact that the actual gameobject is still alive an issue for you? If so, I may add an option to choose either to destroy the component only (like now), or the gameobject entirely.
Let me know.
Thanks!
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