Ahh yes, the gameobject isn’t being destroyed and it was causing an issue with the reference, but I don’t recall the blackboard being destroyed either. Another option I guess would be to create the global blackboard gameobject if it doesn’t already exist (and not if it does, ie: in DoNotDestroyOnLoad), would that be the usual practice to ensure only one global blackboard gameobject exists at all times, through every scene? Or is there another way so each scene can still have the object in for testing, but never duplicate on scene change/reload?
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