I’m trying to actually get my project to break again to test, but I can’t, haha! I think that’s the issue with setting variables on a single place like a global blackboard and using that for every graph’s reference, it can go along for ages working and then Unity might just decide to check the gameobjects before the global blackboard has set it’s scene references, and it breaks. The fix definitely worked for setting the variable before the CharacterControllerOnHit event, I just wish I could cause the problem I was having before! I might try a full fresh test and see if it works.
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