Reply To: Only one DoNotDestroyOnLoad blackboard on scene change?

FlowCanvas Forums Support Only one DoNotDestroyOnLoad blackboard on scene change? Reply To: Only one DoNotDestroyOnLoad blackboard on scene change?

#2639
Gavalakis
Keymaster

Hello again 🙂

If a Global Blackboard with the same identifier name exists, the preview Global Blackboard should destroy itself (this is how it already works now). Please note however, that only the component itself is destroyed and *not* the gameobject. Is that what you mean, or is it that the component is not destroyed at all (ensure the identifier names are also the same)?

Please let me know.

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