Yes, this unfortunately can happen if any variable (or separator) is re-ordered. For your information, this same behaviour would happen to Unity native lists if they were allowed to be re-ordered (but they can’t be re-ordered). I thought of locking the re-ordering ability when working on prefabs to avoid this from happening by accident but I didn’t in the end. Let me know what you think regarding locking re-ordering to avoid this from happening by accident.
Thanks!
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