Hello again “Exposed Public” graph variable can be accessed from outside, but right now this is possible only through code, via the ‘GetExposedParameterValue” and “SetExposedParameterValue” respectively, found on GraphOwner class (as well as FlowscriptController since it derives from GraphOwner). I suspect though that you are after a way to get/set those exposed parameters with some flowscript node? If so I will have to take a look at this Let me know. Thanks!
It would be *super* useful if exposed graph variables could be accessed as easily as gameobject variables, combined with overrides, it would make for a very useful class-style variables system, where instances and prefabs can use overrides and all of the variables can just be on the graph asset. Could this be considered?
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