Hmm. It must be something in your project since that is the first time I’ve ever been reported that. It is very hard to tell what it could be however without knowing what your project contains and what might be affecting this behaviour. Do you have any 3rd party asset (or custom code) that might be affecting prefabs in any way? If you have any leads to what might be causing this I would be glad to help.
Let me know.
Thanks 🙂
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