Reply To: [Odin Serializer Open Source – Contest] Win NodeCanvas and FlowCanvas Licences!

FlowCanvas Forums Announcements [Odin Serializer Open Source – Contest] Win NodeCanvas and FlowCanvas Licences! Reply To: [Odin Serializer Open Source – Contest] Win NodeCanvas and FlowCanvas Licences!

#2481
randomuser
Participant

Hi, will this come at some point?
I want to use graphs for the Ability system for many enemies, which would require a lot of runtime instantiations. I read that graph instantiation currently has a little performance impact. I saw FullSerializer in the folder structure of the extension and it’s somewhat known that it is not the fastest. Maybe it’s not the serializer that’s responsible for the instantiation overhead, but if it is, is it still on the roadlist; implementing odin instead?