So Nodecanvas VS what you are currently using, are they the same thing? What asset are you using for behavior trees?
I’m making a game similar to “Divinity: Original sin 2” (Not as big of course), and I have my A.I. all done in flowcanvas. It’s basic at the moment, (they move when it’s their turn, do an attack when in range etc.) but I can see its already going to be messy the more I get into improving and adding to the A.I. Would Nodecanvas or bolt or what you are using, help me in this regard, once I learn to use state machines / behavior trees?
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