Do I need nodecanvas? is it basically a necessity? I do want to do A.I. for enemies somewhere down the line, and it seems state machines / using behaviour tress make it easier?
It depends on the complexity of your AI. Personally I use a BT for almost all of my AI at this point, but that’s because I already know the tool and the paradigm of behavior trees so I might as well leverage it. For a person new to the concepts, it requires some investment, which may not be useful if you’re making simple AI that just follows the player, navigate the environment, etc, etc.
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