What version of FlowCanvas and Unity are you using?
Unity 2018.4.4f1, FlowCanvas 2.94, macOS ??? (whatever the latest version is).
Are you sur that it is the GraphConsole that causes the freeze? Maybe there are many logs in the Unity console instead (which is usually slow with many logs)?
Yep! The Unity console is empty in the test scene. The problem goes away if the graph console isn’t visible. Scrolling the populated graph console is also slow, if that’s any help. If I turn off info display log line display in the graph console (white dialogue-looking button) to make the log empty then I don’t seem to have any problems.
No big deal if it can’t be reproduced or fixed!
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