Actually, the console is updated only a maximum of once per frame, no matter how many logs are received. A flag “willRepaint” is set in code for that if you want to take a look 🙂
With that said, I also gone ahead and tested your use case exactly, and with the custom GraphConsole open it was actually faster than with the GraphConsole closed (in which case the logs are send to the Unity console instead which seems slower).
What version of FlowCanvas and Unity are you using?
Are you sur that it is the GraphConsole that causes the freeze? Maybe there are many logs in the Unity console instead (which is usually slow with many logs)?
Let me know.
Thanks.
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