I found out this is because Unity switched to .Net 4.x starting at version 2018.3.0. I had to switch it back to .Net 3.5 to get the Extract node working properly again. You can see instructions here: https://docs.unity3d.com/Manual/ScriptingRuntimeUpgrade.html
Edit => Project Settings => Player => Scripting Runtime Version – change that to .NET 3.5.
I attached the pic from the Unity website.
Attachments:
ScriptingRunetimePreview.png
Login
Register
By registering on this website you agree to our Privacy Policy.