Thank you for you advices.
I do your flownode class a partial class and it’s works and more easy extended flownode. So I will gladly when you make it partial officially for the next version 🙂
Furthermore for my use case I have followed your advice for extend my nodo with a custom method OnSceneGUI
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publicclassMyNode:FlowControlNode{
publicObservableValueInput<GameObject>subject;
...
virtualpublicvoidOnSceneGUI(){}
...
}
To do this when the node is selected I add to the reference subject gameobject a support class “ActionsceneGUI”
This avoids me writing a lot of code around. Thanks for you advice 🙂 . I was wondering if you have any more optimal solutions or if it may be enough so
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