I have indeed put those fix lines in the next version (currently pending review) just in case 🙂 Thank you!
I have attacehd for you here a very quick solution to scan the currently open graph (in the editor) for it’s existing connection types and reflected nodes in use (both classes and structs) and append those types in the Prefered Types list. To use this,
– Open up the graph you want to scan in the Graph Editor.
– Run the command from the Unity top menu “Tools/ParadoxNotion/Scan Current Graph And Append Pref Types”.
– The types that are added, will also be loged in the console.