Reply To: FlowScriptController.SendEvent()

FlowCanvas Forums Support FlowScriptController.SendEvent() Reply To: FlowScriptController.SendEvent()

#1911
Gavalakis
Keymaster

Hey,

Hmm. It is really weird that it does not work for you with the updated package I’ve attached for your in my previous post.
I did check for example using a CustomEvent(UnityObject) node and from code use SendEvent<Transform>("myEvent", this.transform);, and it worked without any problems. Thus the fact that the value in your case is null, might be due to something else.
Can you please provide more information on the exact node and code you use and and better yet a screenshot?

Preferred Types list is stored within EditorPrefs, thus it’s local to the machine, but you can “Export” and “Import” the Preferred Types easily with the relevant buttons that exist on the Preferred Types window and commit that on git.

Let me know.
Thank you.

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