2) Thanks for your suggestions. The problem I see with this, is that if we check multiple nested nodes as “jump in” nodes”, then the editor view can potentially become very confusing by the various changes that can take place due to the nested graphs being instantiated at different times. Basically the view will change by itself without any user input and that can become quite frustrating as I foresee it.
I will give it another shot to make it so that the editor retains the current graph view when entering playmode, even if that graph is still unsubstantiated and thus still an asset reference.
Thank you!
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