That works perfect, thanks a lot! Now it needs a time offset from the source to the target skeleton, so that the target skeleton plays the animation with a short delay. thus all arms will have an offset based on the delay of the motion. Couldn’t find a “time delay” node, but maybe there is a way to buffer the rotation values for a certain time and read it out after a given time constantly. Or an array in which values are stored every 1/30 seconds and then been read out by ID (higher ID number would cause longer delay). Would be great if you could give me a hint how to approach this in flowCanvas. Many thanks!
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