Hmm. Does the target skeleton has any animation of it’s own by any chance?
I think that even if you copy/paste bone transform values per-frame to a target skeleton, if that skeleton has any animation or is anyhow being controlled by an Animator component, then the Animator animation will “win” over the copy/pasted values.
For what you want to achieve, and considering I understood correctly, I think that you don’t even need an Animator controller on the target “duplicate” skeletons, but I might be wrong.
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