I am really sorry, but apparently I completely missed your post, both here as well as the Unity forums 🙁 I don’t know how I managed that.
Unfortunately, there is currently a limitation in using C# event nodes with AOT platforms like iOS is, which I am trying to resolve.
Using UnityEvents (along with the relevant UnityEvent Nodes) instead of C# events, should though work in iOS.
Can you please try use a UnityEvent instead and let me know if that works for you.
Thank you and once again I am sorry for the late reply.
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