I am sorry for the late reply, but there was a problem with the forums lately. My previous reply was deleted.
Since you don’t have that kind of code in your version, then it’s certainly something else that is causing the performance hit.
Here are two possible causes:
1) Using a lot of Macros in your flowscripts.
2) Initializing a lot of flowScripts at the same frame. For example instantiating a lot of flowScript controller based gameobjects in the same frame.
Could either of the above be the case for you?
Please let me know.
Thank you.
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