Sorry for late reply.
Yes, it does not matter which graph is open for editing. The only thing that matters (as far as the continous serialization), is which graph asset is selected in the project for inspection.
Once again, the fact that Serialization callback is called every frame when an object is selected, is a Unity thing which I don’t know why they decide to do it.
The workaround is simply, to not have a graph asset object selected. You can still of course have the graph open in the node editor to edit as you desire.
Thanks.
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