FlowCanvas Forums › Support › Calling functions on other flowcanvas scripts › Reply To: Calling functions on other flowcanvas scripts
Hello,
Yes that is possible. The easiest way to call a function (or get/set a property) on a component of some gameobject, is to simply drag that gameobject in the editor. Doing that, will give you a popup menu to chose what function or property you want to use and create a node for it 🙂
Let me know if that is what you were after.
As for using Invoke and InvokeRepeat Unity’s functions, yes that is also possible in a similar manner the the above. You can simply drag and drop the gameobject which has the script of which you want to call the Invoke functions and select the Invoke (or InvokeRepeat) from the menu of available functions that will popup. Doing so, a node will be created in the flowscript editor.
Please let me know if these help, or if you need further directions.
Thanks.