No worries, glad I thought to double check and thanks for your response/understanding regarding that.
Just working on a reproducible scene for you now, and wanted to mention an initial discovery.
3 cubes, CubeA/CubeB/CubeC all in the same scene, without instantiating/etc, have a custom event sent from CubeA’s graph on awake.
Only CubeB receives that event.
To have them all receive it, I had to add a 1 second wait before running the event.
So, even CubeA, where the event is sent from, can’t receive it correctly without the delay,
and for some reason CubeB *consistently* is the only one to be able to receive it?
These are nothing but copy/pasted cubes. https://i.gyazo.com/722697d8ca30cbb2e32db50a82c4498c.png
Login
Register
By registering on this website you agree to our Privacy Policy.