The blackboard GUI is not very customizable in this regards at least right now. There are some solutions I can think of like creating a custom class with custom object drawer, but I think this could become an overkill 🙂
What I’d like to suggest instead is simply create a string variable and bind it to a property or field of a monobehaviour on the gameobject. This way, you can inspect and edit the property/field however you like, but still have it be bound to the variable 🙂
For example:
1
2
3
4
5
6
7
publicclassBindings:MonoBehaviour{
[FactionPopup]
publicstringfaction;
}
And then in the Blackboard:
Let me know if this solution works for you.
Thanks.
Join us on Discord: https://discord.gg/97q2Rjh
Attachments:
Bindings.png
Login
Register
By registering on this website you agree to our Privacy Policy.