I am specifically trying to create a popup in the unity inspector driven by a dynamic list of strings to select a string to be used as an input for the blackboard.
E.g. The flowscript is called ‘spawn and act’
And I have inputs:
String MonsterName
String MonsterAction
Which I want to source from a list of monsters specific to that level:
Public Ilist<string> LevelMonsterList
{
Get {
return ScenePrefabList.Select ( c => c.MonsterUniqueName );
}
}
And I want to map that list (defined on the spawned object that has the blackboard) onto a popup that drives the “MonsterToSpawn” string
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