Thanks. I am glad you like FlowCanvas!
You really don’t have to put all classes of UnityEngine namespace in the preferred types list, but rather only the classes and especially the structs that you actually use in your flowscripts. It’s OK to put more, but putting every single type in there is really an overkill 🙂
The “+” symbol is simply how nested classes are marked in c#. So for example, GamePadMode is a nested class of SamsungTV class. There is nothing wrong with that there, unless you get any errors. Do you get any errors? 🙂
Thanks for your suggestion. I will exclude Obsolete types, method and properties from be able to be used in a future version.
Finally, thanks for the translation too! If you want, please make a new forum post for that (something like “Chinese Documentation”) and I will make it sticky 🙂
Once again, let me know about the AOTClasses. Do you get some sort of errors, or something not working correctly?
Cheers!
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